Sly is correct. In addition, the rules in SR are intentionally written to be both flexible and overlapping, so that players have the freedom to do what they want in order to meet their character concept, and the GM has the capacity to make rulings in order to allow, or not, actions that will change the outcome of the game. This is an example of where a player can become distracted by a seeming overlap in the rules; and precisely the reason why GMs are intended by the SR rules to make "rulings" as situations like this come around.
Hence: These kinds of discrepencies are an intended consequence of the overlapping rules, and the way that SR GMs are supposed to deal with this is to be used to, and able to, make rulings as the situations arise.