Hi there,
I'm sure this will be handled differently by different GMs and I talked about that with one, too. Nonetheless I'd like to discuss the topic here to get some more oppinions:
I guess it's best to start with an example. Assume a soldier, a guy with military experience and training. I'd assume that a character with this background would have at least a basic knowledge of the most weapons and combat styles (tonfa, martial arts, knive combat). So I would first increase the groups accordingly:
Close Combat 2 (-20BP)
Firearms 2 (-20BP)
Furthermore I'd assume that a soldier specialises on specific weapons, e.g. assault rifles and semi-automatic pistols. So I'd increase the single skills (thereby resolving the groups, in the future it's not possible to improve the groups anymore unless all skills are back on the same level, see core rule book p.106 and p.264):
Blades 2
Clubs 2
Unarmed Combat 4 (-8BP)
Automatics (Assault Rifles) 5 (+2) (-14BP)
Pistols (Semi-Automatic) 5 (+2) (-14BP)
Longarms 2
IMHO the rule on p.264 is not entirely clear if that is allowed at character creation time, is it?
I believe that Skill Groups have been introduced for the sole purpose of reflecting a characters basic knowledge in a specific field, and therefore the proposed way to improve the skills is valid. But as mentioned before it's not clear from the rules and I already had discussions regarding this. So any ideas, cons, pros?
Yours
Stamp